Rules

Breaking a rule earns the punishment listed. Staff have the final say.

In-game rules

1. World limits

No bases beyond 8,000 blocks from spawn, in any dimension. The Overworld border stops you there.

Base removed

2. Fair play

No cheats, hacks, fly, X-ray or glitch exploits. Don't glitch into other people's bases.

Permanent ban

3. Raiding

Every attack must follow the Official War or Offline Raiding rules below.

Public shaming + permanent ban

4. Raidable bases

Every base must stay physically raidable. Multiple doors and defences are fine; sealed-off rooms and impenetrable builds are not.

Base removed

5. Protected areas

Don't grief, change or destroy arenas and buildings made by admins.

Public shaming + player data reset

Community rules

6. No spam

No rapid-fire messages, copy-paste walls or chat spam.

1 day in the Gulag

7. No advertising

No promoting other Minecraft servers, Discord communities or personal links without permission from a Co-Owner or higher.

1-7 days in the Gulag, a 1-7 day link ban and an apology

8. Zero tolerance for harassment

No bullying, racism or hate speech.

Gulag time

9. Keep it clean

No NSFW or sexual content. Friendly banter is fine as long as it stays within the guidelines.

Gulag time

Official war

Declare: any member types /war declare <faction>. The other faction is told right away, or when they next log in.

Accept: the defenders' owner or a moderator types /war accept <faction>. That starts a 24-hour countdown. Both sides can agree on a different time with /war time and /war agreetime.

Raid: when the countdown ends, the server unclaims both factions' land, and neither side can claim again until the war is over. Raiding starts then, not before.

During a war

  • Defenders may fortify as much as they like, as long as the base stays raidable.
  • No moving your base or loot elsewhere until the war ends.
  • No nuclear bombs: there's no defence against them. Rockets and other weapons are allowed, since anti-ballistic missiles can stop them.

Ending a war

  • /war peace <faction>: both sides must agree; nobody wins.
  • /war surrender <faction>: the other side wins. Wins count toward /war top.
  • Once the war is over, the defenders may pack up what's left and move safely.

Offline raiding

If a faction has war declared on it and every member stays offline for 36 hours, the server unclaims their land automatically and the attackers get the win. Any member logging in resets the timer. Check when players were last online under Inventory, Leaderboard, Last Seen; /war status shows your war timers.

Inactive factions

If every member of a faction is offline for 5 days, the server removes all its land claims, war or no war. Any member logging in resets the timer.

The war system gives defenders a fair chance to prepare instead of facing instant destruction. When in doubt, ask staff on Discord before you attack.